CLASS TEMPLATE U(3)

NAME
boost::uniform_01

SYNOPSIS

// In header: <boost/random/uniform_01.hpp>
template<typename RealType = double>
class uniform_01 {
public:
  // types
  typedef RealType input_type;
  typedef RealType result_type;
  // public member functions
  result_type min() const;
  result_type max() const;
  void reset();
  template<typename Engine> result_type operator()(Engine &);
};

DESCRIPTION

The distribution function uniform_01 models a random distribution . On each invocation, it returns a random floating-point value uniformly distributed in the range [0..1).

The template parameter RealType shall denote a float-like value type with support for binary operators +, -, and /.

Note: The current implementation is buggy, because it may not fill all of the mantissa with random bits. I'm unsure how to fill a (to-be-invented) boost::bigfloat class with random bits efficiently. It's probably time for a traits class.

  uniform_01 public member functions

    1.

    result_type min() const;

    2.

    result_type max() const;

    3.

    void reset();

    4.

    template<typename Engine> result_type operator()(Engine & eng);