CLASS TEMPLATE (3)

NAME
boost::uniform_real

SYNOPSIS

// In header: <boost/random/uniform_real.hpp>
template<typename RealType = double>
class uniform_real {
public:
  // types
  typedef RealType input_type;
  typedef RealType result_type;
  // construct/copy/destruct
  uniform_real(RealType = RealType(0), RealType = RealType(1));
  // public member functions
  result_type min() const;
  result_type max() const;
  void reset();
  template<typename Engine> result_type operator()(Engine &);
};

DESCRIPTION

The distribution function uniform_real models a random distribution. On each invocation, it returns a random floating-point value uniformly distributed in the range [min..max). The value is computed using std::numeric_limits<RealType>::digits random binary digits, i.e. the mantissa of the floating-point value is completely filled with random bits.

Note: The current implementation is buggy, because it may not fill all of the mantissa with random bits.

  uniform_real public construct/copy/destruct

    1.

    uniform_real(RealType min_arg = RealType(0), RealType max_arg = RealType(1));

    Constructs a uniform_real object. min and max are the parameters of the distribution.

    Requires: min <= max

  uniform_real public member functions

    1.

    result_type min() const;

    Returns: The "min" parameter of the distribution

    2.

    result_type max() const;

    Returns: The "max" parameter of the distribution

    3.

    void reset();

    4.

    template<typename Engine> result_type operator()(Engine & eng);